Classic (Brigade):  Green Offense / Crimson Defense

Classic (Brigade): Green Offense / Crimson Defense

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The green/crimson deck is a force to be reckoned with! The offense is comprised of strong, mostly lone heroes, ranging from OT prophets, NT prophets, and other green brigade heroes that have unique take and search abilities, as well as abilities that clear your opponent’s territory and can disrupt his hand.  The defense is chock full of nasty crimson characters, such as animals, Babylonians, heretics, and other mean characters that situationally can provide powerful blockers.  Several cards on the offense and defense, as well as the neutral cards tend to target your opponent’s hand, giving you insight as to what hero you should rescue with or what evil character you should block with, or disrupting it in general.  There is also some Site lock and soul protecting elements for the defense.  You won’t want to pass on this powerful and fun deck!

Updated: 01/03/22

Son of God (I/J)
New Jerusalem (2019 winner promo)
Angel of the Lord
Christian Martyr

Lost Souls
Site Discard (G)
N.T. Only (Ap)
Far Country (Di)
Beggar (Di)
N.T. Meek (no special ability)
N.T. Meek (no special ability)
N.T. Meek (no special ability)

Hidden Treasures (FooF)
Covenant with Abraham (PoC)
Carcasses (PoC)

Lion’s Den (PoC)

Dual-Alignment Cards
Drawn Sword (FooF)
Forest Fire (FooF)

Barnabas (EC)
John, the Revelator (RoJ)
Simeon (Di)
Benaiah (Wa)
Hur (Pa)
Ezekiel (FooF)
Obadiah (PoC)
Habakkuk (PoC)
Jonah (PoC)
Micah (PoC)

Good Enhancements 
Outpouring (PoC)
Gathered Together (PoC)
Two Bears (RoA)
Plague of Frogs (G)
Baptism of Jesus (Di)
Search (FooF)
Virgin Birth (PoC)
Offering Your Son (PoC)

Evil Characters
King Belshazzar (FooF)
King Merodach-baladan (Pi)
Astrologers (TxP)
Gomer (Wo)
Charioteers of Seir (LoC)
False Teachers (Di)
Creeping Deceiver (Di)
Sapphira (Wo or G)

Evil Enhancements 
Dream (Pa)
Seized by Babylon (PoC)
Belshazzar’s Banquet (FooF)
Scattered (RoA)
Turncoat (LoC)
Invoking Terror (FooF)

Nathan (TxP)
Hosea (FooF)
Anna (Di)
Damascus (LoC)
Lycaonia (EC)
Jericho (Pi)
Hungry Lion (LoC)
Wild Beast (FoM)
Fiery Serpents (FoM)
Stubborn Heifer (PoC)

Deck strategy and tips:

  • The offense has several powerful heroes who can work well banded, or when alone in battle.  Whether it’s negating characters/enhancements, making certain cards CBN, clearing out your opponent’s territory of evil characters, or disrupting your opponent’s hand, you can choose the right hero at the right time to potentially win the soul!
  • Like the offense, the defense has strong characters that work well banded or alone.  Furthermore, the defense has a soul protection element that is layered with a site locking option.
  • Benaiah is a strong rescuer who negates characters and enhancements. You’ll still be able to use some of your enhancements on him, such as Forest Fire and Drawn Sword, as they’re CBP.  Ezekiel can also recur those two cards and also make them CBN. So choose either hero to rescue when the time is right.
  • Use Hidden Treasures to either raid your opponents deck and discard an evil enhancement there, or play the first enhancement when your lone hero enters battle. The play first portion is perfect for cards like Baptism of Jesus, Outpouring, and Search, which can affect the strategy of the rescue, and potentially disrupt your opponent’s defensive strategy.
  • Hur’s ability can either help or hinder you and/or your opponent, so use him when the time is right.
  • Hosea is a strong hero who’s ability can be a battle winner under the right conditions (such as banding him in to battle with Gathered Together to capture your opponent’s evil OT human with a band ability to his land of bondage, which cannot be interrupted).  He can also capture one of your two evil OT humans (Gomer and King Belshazzar) as a way to soul gen.
  • Gomer’s band ability is limited but is also broad at the same time as she can band to any male evil character. This means that she can even band to the lions that’re in this deck, since they’re considered male lions!
  • Sapphira is the defense’s Benaiah as she can negate characters and enhancements. Some of your evil Enhancements can still be played on her, such as Forest Fire, Drawn Sword, Scattered, and Carcasses when the conditions are right. Also, Creeping Deceiver can band to her as he cannot be negated by characters, AND he situationally protects your lost souls!
  • Astrologers is a great way to take the dual-alignment Ezekiel card you underdecked with him, or Invoking Terror. An even better play is to play Invoking Terror on him in territory, then underdeck it. Then is Astrologers on your next block to take it back!
  • There are several animals in the Reserve. As such, there are plenty of ways to take them from there:  Lion’s Den, Carcasses, and Offering Your Son. Choose the right animal at the right time to make your block successful.
  • King Merodach-baladan and Charioteers of Seir are strong blockers that can play the first enhancement. Meridach can play three of your enhancements (Turncoat and Invoking Terror) due to their II Kings and/or Isaiah reference; and Charioteers can play any of your O.T. enhancements, which are all evil Enhancements in this deck.

YTG recommends the below cards as other viable options for this deck’s theme. You can view and purchase them by clicking on each one, or search for them here!

Chariot of Fire



Two Bears

Three Woes

The Emmaus Road

Tested by Fire

The Watchman

Esau, the Hunter

Devouring Lion




The Wages of Sin

Swift Horses