Isaiah Heroes / Assyrian Warriors (w/ Reserve)

Isaiah Heroes / Assyrian Warriors (w/ Reserve)

Regular price
$50.00
Sale price
$50.00

Isaiah (circa 740 B.C.) prophesied to Israel concerning their pending destruction by Assyria. He urged them to turn to the Lord, and despite a delay thanks to the good King Hezekiah, but they ultimately did not heed Isaiah's warnings. In 721 B.C., the Assyrians attacked in devastating fashion, capturing the northern 10 of the 12 tribes of Israel. Isaiah also prophesied extensively regarding the coming Messiah, such as in Isaiah 42's famous Mighty Warrior passage!

Card value: $78.60
Price: $50.00
 
Dominants

Son of God (I/J)
New Jerusalem (old promo)
Angel of the Lord
Christian Martyr
Burial
Strife (I)
Harvest Time (P)
 
Lost Souls

Same Reference (RoA)
Fool (RoA)
Site Doubler (Wa)
Anti-Ignore (RoA)
Site Guard (RoA)
Resurrection (I)
Stumble (PoC)
 
Artifacts
Assyria's Tribute (FooF)
 
Covenants/Curses
New Covenant - Isaiah (PoC)
Covenant with Death (FooF)
 
Fortresses/Sites/Cities
Assyrian Camp (Pi)
Treacherous Land (PoC)
 
Dual-Icon Cards
Razor (FooF)
Siegeworks (FooF)
Second Bowl of Wrath (RoJ)
 
Heroes
Isaiah (FooF)
Isaiah, Prince of Prophets (PoC)
Imprisoned Prophet (FoM)
The Mighty Warrior (FoM)
The Prophetess (PoC)
Seraph (RoA)
Seraph with a Live Coal (FooF)
The Angel of His Presence (PoC)
 
Good Enhancements
Death of Firstborn (PoC)
The Coming Prince (PoC)
Live Coal (PoC)
Isaiah’s Call (FooF)
Righteous Judge (PoC)
Light in the Darkness (PoC)
Potter and the Clay (PoC)
 
Evil Characters
The Rabsaris (RoA)
Assyrian Survivor (FooF)
Assyrian Invaders (PoC)
King Tiglath-Pileser III (PoC)
King Shalmanesser III (PoC)
Mounted Forces (PoC)
Assyrian Siege Army (FooF)
Assyrian Archer (FooF)
 
Evil Enhancements
Two Thousand Horses (Ki)
The Rabshakeh's Threats (Di)
Achan’s Sin (Pa)
Balaam’s Teaching (RoA)
Forgotten History (Pi)

Reserve
Assyrian Archer (LR)
The Suffering Servant (PoC)
Capture and Seize (PoC)
Covenant Keepers (Pi)
Angel of His Presence (Ki)
 
Deck strategy and tips:

  • The offense relies heavily on either the old or new Isaiah as either version makes virtually all of your good Enhancements CBN. Other characters such as The Mighty Warrior, Covenant Keepers, or The Prophetess work to support the Isaiah theme by getting out what you need. Additionally, if you don’t have Isaiah in play you can fall back on your angels as a secondary offense. The offense also is recursion and draw heavy. Although Isaiah is the strongest hero in this deck, you can only have one in play at a time due to game rule restrictions, so keep the other either in your hand or in the Reserve until your other version is removed from play.
  • The defense has strong banding and “shock” ability characters as they typically destroy something when they enter battle. They can be quick and win the battle, either by themselves or when the right Enhancements are played on them, such as Two Thousand Horses and Forgotten History.
  • Use Potter and the Clay to help decrease either Isaiah (since they have high numbers) so you can almost guarantee you’ll have initiative when they enter battle so you can play your CBN Enhancements and win the battle.
  • Covenant Keepers not only allows you to take New Covenant from deck, you can also target Covenant with Death.
  • Assyria's Tribute's enhancement negate will still allow some of your evil enhancements to work, such as Covenant with Death, Balaam’s Teaching and Forgotten History.
  • Covenant with Death is a double-edged sword. It can really shut down your opponent’s characters and strategy that relies upon playing TC Enhancements, but it will also affect your characters and ability to play TC Enhancements. However, the advantage you have is you can activate it when it benefits your strategy. When it’s activated try to use CBN/CBP characters during battle, and play any TC Enhancements, such as Isaiah’s Call or Live Coal, prior to activating it.
  • A strong block is to play Forgotten History off of Two Thousand Horses, as it will end the battle and it’s CBN. If you play it correctly, you should win the battle either by the numbers or stalemate.