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Theme:  Ruth & Judges Heroes / Moabites

Theme: Ruth & Judges Heroes / Moabites

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The Book of Ruth is remarkable in many ways. Its events take place during the time of the Judges and represent a rare bright spot in an otherwise dark time. It also is unique in that its main character is not an Israelite! Ruth was a Moabite (a Gentile) who joined Israel by choosing to worship the one true God. Finally, the entire story, though a brief four chapters, is an incredibly thorough representation of the Gospel with Boaz being the foreshadowing of Jesus as the Gentiles’ kinsman’s redeemer. Enjoy this Contender Deck with three hero themes (Ruth, Judges, and David - all of which were a part of Jesus’ prophetic foreshadowing and/or lineage), which all had encounters with the evil Moabites.

Card value: $80.25 (55 cards)
Price: $55.00

Son of God (I/J)
New Jerusalem (old promo)
Angel of the Lord
Christian Martyr
Guardian of Your Souls (Ap)
Harvest Time (P)

Lost Souls
Site Doubler (Wa)
Same Reference (RoA)
Resurrection (I)
Fool (RoA)
Anti-Ignore (RoA)
Punisher (RoA)
Foreigner (PoC)

Boaz’s Sandal (P)
Manasseh’s Altar (FoM)

Covenant with David (PoC)
Unsuccessful (PoC)

Bethlehem (P)

Dual-Alignment Cards
Death of Family (FoM)
Orpah Departs (FoM)

Boaz (J)
Ruth (J)
Naomi (J)
Elders of the City (J)
Kinsman Redeemer (PoC)
Samuel (CoW)
Ehud (RoA)
Moses (G)
David the Psalmist (CoW)
Hannah (PoC)

Good Enhancements
Ehud’s Dagger (RoA)
Family Bond (J)
Plague of Disease (FoM)
Plague of Darkness (FoM)
Death of Firstborn (PoC)
When Judges Governed (J)

Evil Characters
Moab (FoM)
King Balak (FoM)
King Eglon (FoM)
Orpah (FoM)
King Mesha (FoM)
Moabite Army (FoM)
Men of Moab (PoC)
David’s Servants (FoM)

Evil Enhancements
Naaman’s Chariot & Horses (FooF)
Stricken (PoC)
Cut Off (PoC)
Balaam’s Disobedience (Pa)
Scattered Sheep (PoC)

Judge’s Seat (RoA)
Devotion of Ruth (J)
Chemosh Worship (FoM)
Balaam (Di)
Moabite Marauders (FoM)

Deck strategy and tips:

  • The offense is fast with searches and draws, getting out what you need early in the game. Moses, who negates characters and Enhancements, is a powerhouse rescuer that can also use a good amount of your Enhancements, since they’re CBP or CBN. The banding of your Ruth heroes is formidable and can overrun your opponent’s defense at the right time. The Samuel/David combo is also a strong rescuing option.
  • The defense works to try and protect your lost souls from being rescued, such as the powerful King Balak/Balaam combo, and King Mesha, coupled with powerful battle-winning enhancements, such as Scattered Sheep and Balaam’s Disobedience, as well as several search and draw abilities, all of which are sure to frustrate your opponent!
  • Use Covenant with David to search out powerful cards like Bethlehem or Judge’s Seat, or use it as an artifact to either search out David or one of your three evil Moabite kings (if you need a blocker).
  • When played as a site, Bethlehem can help keep your low-strength Heroes remain in and win the battle as it protects them from discard abilities. Seven of your ten Heroes can receive this protection.
  • Keep extending your rescue attempt with cards like Boaz’s Sandal and Death of Family in the event your Hero(es) leave the battle.
  • If there’s no lost soul for you to rescue, use Kinsman Redeemer to begin a battle challenge. If your opponent doesn’t accept, you will then restrict him from playing evil dominants until the end of your next turn.
  • Balaam can stop many of you opponent’s good Enhancements, but be careful as they will also negate your own evil Enhancements. However, Balaam’s Disobedience and Scattered Sheep will still conditionally function after you play BfG.
  • King Mesha works well with your five good dominants as he can discard one of them to CBI protect your souls from being rescue.
  • Orpah is a strong chump-block with her conditional CBP withdrawal ability.
  • Unsuccessful is a powerful battle-winner when played as an enhancement as it can stalemate the battle, regardless if you’re losing by the numbers or not. Also, Balaam can recur it since it’s an O.T. gray curse.
  • Reserve accessing cards: “Foreigner” Lost Soul, Covenant with David, Orpah Departs, Moab, King Balak, King Eglon, and Moabite Army.